The Dream Catcher



my role:

creator, designer

created for:

NYU – Master’s Degree – Thesis

“The Dream Catcher” is a Virtual Reality (VR) experience that takes users on a journey through one of the my most peculiar dreams, where anything and everything can unfold. This immersive VR adventure presents a collection of seven vastly different scenes, each transporting users to a realm that blends the boundaries of reality and imagination.

The primary goal of the project was to unlock the enigmatic nature of dreams and showcase their captivating diversity. Users will embark on a roller-coaster of emotions, from feeling empowered and exploring dreamlike landscapes to sudden loss of control and unexpected scene transitions. The experience aimed to highlight the unpredictable nature of dreams and the vast array of emotions we can encounter in the fleeting moments of slumber.

Throughout the journey, the experience mesmerizes, shocks, irritates, scares, and surprises users, evoking a spectrum of emotions that mirror the complexity of dreams. Users may encounter moments of empowerment, only to find themselves unexpectedly deprived of sight or movement. These sudden shifts emulate the vivid and unpredictable nature of dreams, challenging users to adapt and embrace the surreal.